#include <TerrainRadiationAlgorithm.h>
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| TerrainRadiationAlgorithm (const std::string &i_algo) |
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virtual | ~TerrainRadiationAlgorithm () |
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virtual void | getRadiation (const mio::Array2D< double > &direct, mio::Array2D< double > &diffuse, mio::Array2D< double > &terrain)=0 |
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virtual void | setMeteo (const mio::Array2D< double > &albedo, const mio::Array2D< double > &ta, const mio::Array2D< double > &rh, const mio::Array2D< double > &ilwr)=0 |
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◆ TerrainRadiationAlgorithm()
TerrainRadiationAlgorithm::TerrainRadiationAlgorithm |
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const std::string & |
i_algo | ) |
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inline |
◆ ~TerrainRadiationAlgorithm()
TerrainRadiationAlgorithm::~TerrainRadiationAlgorithm |
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virtual |
◆ getRadiation()
virtual void TerrainRadiationAlgorithm::getRadiation |
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const mio::Array2D< double > & |
direct, |
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mio::Array2D< double > & |
diffuse, |
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mio::Array2D< double > & |
terrain |
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) |
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pure virtual |
◆ setMeteo()
virtual void TerrainRadiationAlgorithm::setMeteo |
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const mio::Array2D< double > & |
albedo, |
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const mio::Array2D< double > & |
ta, |
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const mio::Array2D< double > & |
rh, |
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const mio::Array2D< double > & |
ilwr |
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) |
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pure virtual |
◆ algo
const std::string TerrainRadiationAlgorithm::algo |
The documentation for this class was generated from the following files: