#include <meteoio/MeteoIO.h>#include <alpine3d/MPIControl.h>#include <alpine3d/ebalance/TerrainRadiationAlgorithm.h>#include <alpine3d/ebalance/ViewFactors.h>#include <alpine3d/ebalance/VFSymetricMatrix.h>#include <alpine3d/ebalance/ViewFactorsSectors.h>#include <alpine3d/ebalance/ViewFactorsCluster.h>#include <ctime>Go to the source code of this file.
Classes | |
| class | TerrainRadiation |
| Full computation of the terrain reflected radiation by ray-tracing. Ray tracing is used between all cells to compute the terrain view factors. Once these are known, a progressive refinement approach is used to compute the exchange of radiation between all cells. More... | |