#include <meteoio/MeteoIO.h>
#include <alpine3d/MPIControl.h>
#include <alpine3d/ebalance/TerrainRadiationAlgorithm.h>
#include <alpine3d/ebalance/ViewFactors.h>
#include <alpine3d/ebalance/VFSymetricMatrix.h>
#include <alpine3d/ebalance/ViewFactorsSectors.h>
#include <alpine3d/ebalance/ViewFactorsCluster.h>
#include <ctime>
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Classes | |
class | TerrainRadiation |
Full computation of the terrain reflected radiation by ray-tracing. Ray tracing is used between all cells to compute the terrain view factors. Once these are known, a progressive refinement approach is used to compute the exchange of radiation between all cells. More... | |