#include <ViewFactors.h>
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| ViewFactors (const mio::Config &cfg, const mio::DEMObject &dem_in) |
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double | getSkyViewFactor (const int &i, const int &j) |
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double | GetViewfactor (const int i, const int j, const int a, const int b) |
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double | getSymetricTerrainViewFactor (const int &i, const int &j) |
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void | setBoundarys (const unsigned int in_start_x, const unsigned int in_end_x, const unsigned int in_start_y, const unsigned int in_end_y) |
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void | generate () |
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void | generate_visible_matrix () |
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bool | getVisibleMatrixEntry (const unsigned int i, const unsigned int j, const unsigned int m, const unsigned int t) |
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virtual | ~ViewFactorsAlgorithm () |
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virtual double | getSkyViewFactor (const int &i, const int &j)=0 |
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◆ ViewFactors()
ViewFactors::ViewFactors |
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const mio::Config & |
cfg, |
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const mio::DEMObject & |
dem_in |
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) |
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◆ generate()
void ViewFactors::generate |
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◆ generate_visible_matrix()
void ViewFactors::generate_visible_matrix |
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◆ getSkyViewFactor()
double ViewFactors::getSkyViewFactor |
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const int & |
i, |
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const int & |
j |
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virtual |
◆ getSymetricTerrainViewFactor()
double ViewFactors::getSymetricTerrainViewFactor |
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const int & |
i, |
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const int & |
j |
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◆ GetViewfactor()
double ViewFactors::GetViewfactor |
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const int |
i, |
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const int |
j, |
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const int |
a, |
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const int |
b |
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◆ getVisibleMatrixEntry()
bool ViewFactors::getVisibleMatrixEntry |
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const unsigned int |
i, |
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const unsigned int |
j, |
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const unsigned int |
m, |
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const unsigned int |
t |
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◆ setBoundarys()
void ViewFactors::setBoundarys |
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const unsigned int |
in_start_x, |
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const unsigned int |
in_end_x, |
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const unsigned int |
in_start_y, |
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const unsigned int |
in_end_y |
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) |
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◆ min_area
double ViewFactors::min_area |
◆ min_vterr
double ViewFactors::min_vterr |
◆ vf_in_ram
bool ViewFactors::vf_in_ram |
The documentation for this class was generated from the following files: